using UnityEngine;

[CreateAssetMenu(menuName = "ScriptableObjects/DialogueData", order = 1)]
public class DialogueData : ScriptableObject
{
    [TextArea(3, 10)] public string[] dialogueLines = new string[9];
    public bool[] dialogueLikes = new bool[9];

    public string name;
    public int id;
    public AudioClip laughter;
    public bool[] matches = new bool[20];
    public string didntLaugh;
    public string didLaugh;
}
